Social Impact Of The Bpo Industry

There are some industries which have changed the face of Earth. The iron and steel industry, the clothing mills and the printing press are some of them. They have defined modern civilization as we know it. However, no single industry has got the social impact generated by the BPO sector. The effect is of greater value when you look at how it changed the social fabric and thought of some of the most conservative areas of the world. Call center units in the third world countries brought graveyard shifts in vogue. The answering service agents redefined the workplace atmosphere from somber and grave to fun and sporty. Working, while studying in a college, was suddenly the in thing.

The BPO industry has changed the spending habits of the working class. Suddenly you had this dynamic group of young call center professionals with liquid cash on their hands that they were willing to spend. Because they were willing to splurge, consumer goods and gadget manufacturers sat up and took notice. They had a steady base of customers that would buy a good product, even if it was steeply priced. Thanks to these call center services industry, other business sectors had more money coming in. These businesses began to flourish only on the strength of the money that came rolling from the employees of the business outsourcing sector.

Another impact on the social framework would be the BPO work timings. Many of these places that are now BPO hubs, used to be very resistant to changes. The workforce had no faith in business ventures that required them to work at night! With the coming of call center units, the scenario changed. Many of the answering service agents were looked down upon initially because they went out to work when the others came home. The ideas changed soon. People began to accept that this was a unique work set-up. They were more comfortable with the idea of working night shifts. Even women were game for graveyard shifts. The dangers that the odd working hours posed to health took a backseat in the minds of these driven professionals.

Consumerism continued to get fuelled by the BPO employees. They had more money on their hands than what the earlier generations could make. The young call center employees were able to buy property and lifestyle objects, things that their parents could obtain only after saving for years. The more important part was that these young call center services employees were game for the challenge. They were not in this for only money anymore. This was another perception which took a beating. Initially many thought of the business outsourcing industry as a stop-gap arrangement before they moved to mainstream professions.

The concept of mainstream changed because BPO firms were able to provide jobs to the unemployed while other reliable industries, like retail and insurance, reeled under the impact of the recession. Many believed that the call center business would take a tumble because of the recession. That didnt happen. Rather, the answering service industry climbed to greater heights with growth percentages that looked astronomical when compared with those of other sectors.

Chinese Lingerie And Intimate Wear Industry Market Overview

Lingerie industry is in a state of intense competition. Fashionable and price friendly lingerie’s are sold by the manufacturers while global brands are looking for new markets. International specialty brands are at their wings; seeking entry into emerging markets for future growth. Current global market for lingerie’s rose by 2.6% to $29.92 billion USD from 2004 to 2007, while clothing prices dropped down by 4%. China, as an emerging market has seen a growth rate of 8.1% during the same time. Fast fashion retailers are now offering fashionable intimate apparels at lower prices and are undertaking hardcore marketing efforts to sustain their brand image in China. On the other hand, China itself is a major exporter of apparels to the global market at competitive prices.

Chinese Lingerie Market:

Chinese lingerie market is a dynamic sector. Their market structure is composed of many national and international brands, and intimate apparels are brought in by many countries; names unknown to the consumer.
The country’s lingerie market is a fast moving one, and there is a drastic change during the recent past. The lingerie market is estimated to be of a total value of 2 billion euros, and industry experts predict a further positive increase of 20% every year. The country is the third largest for luxury consumption, and is assumed by the market leaders to catch up with the position of Japan in the next 10 years. China is a key player in fabric industry, having good potential for creation and consumption. Major lingerie players in China have reassessed their market positions, and are now closing the knowledge gap to become ‘low cost’ producers.

Integral Apparel in the Wardrobe of Chinese Women:

As Chinese lingerie manufacturers eye the global market, rest of the world eyes China. Shanghai is in the forefront of the lingerie boom. Lingerie is progressively becoming one desirable item in the wardrobe of Chinese women. A survey states that an average Chinese woman spends 8% of their fashion budget on lingerie annually. Though 8% appears to be meager, China is populated with 503 million women and the huge numbers are promising. From lavishness, luxury lingerie’s have now become a wardrobe necessity. A lingerie industry survey states that Chinese population consists of more than 200 million women in the age limit of using lingerie, the annual consumption would go beyond 600 million pieces, reaching a sales figure of 15 million RMB.

Exports-The Lacy Lingerie Race:

Encompassing promising prospects in the global market, lingerie industries in China are actively seeking opportunities to expand its domestic market overseas. On an average, the country exports around 4 billion pieces of lingerie; annually. They export intimate wears mainly to France, US, Japan, and Europe. Export of Chinese bras rose as high as 10.5 million; i.e., 93% after the EU ended a 40 year quota system. China enjoys a good market in US as a lingerie exporter. Its performance is on a high base capturing 25% of exports to US. Despite the restrictions on US exports to China, the communist giant is expected to become the third largest exporter to US. China, enfolded with continuous enhancement in technology, makes it a cost effective destination for other countries to have their production base offshore. China along with India is projected to increase its global market share by $100 million USD each in the next few years.

Leading Intimate Wear Hubs:

The city of Shenzhen is considered as the ‘fashion capital’ of China. It is a pedestal of domestic and foreign intimate wears, designing, R&D, and manufacturing of lingerie’s. The economic benefits acquired and the market size favor Shenzhen and draws continuous attention of the investors. Many popular brands sold in the global market are being exported from the Pearl River Delta, especially Shenzhen. The ‘Sun Hing Group’ who manufacture 70% of its lingerie accessories in Asia, the ‘YKK’, a fortune 500 company, and ‘Regina Miracle’ all have their manufacturing base in Shenzhen. The city has a perfectly formed industry chain starting from design to production, marketing, and sales both at the domestic and export level. A renowned lingerie brand has launched its outlet in Shenzhen especially because of its cluster effect which will enhance brand promotion and boost sales. Two of the popular Chinese lingerie brands come from Shenzhen, and almost 10 internationally reputed lingerie brands have their production base here. Topform, Calvin Klein, Triumph, Regina Miracle, and Victoria’s Secret are a few to name. Embry Form, Xusany, Venies, Ordifen etc are a few domestic brands, having their manufacturing facilities in Shenzhen and enjoy a nation wide reputation.

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Banking Industry Politics Of Punishment

The politics of punishment are tricky. Take the playground, for example. The boy in the striped shirt not only pushed your child out of the way at the top of the slide, but also gives your child a good kick for his efforts when he reaches the bottom. You can comfort your own child, but you can’t truly punish the boy in the striped shirt; he is a stranger. You can hope that his parents have a vigilant eye on the playground and will step in and say something, but that doesn’t always happen.

It’s even trickier to punish adults who are acting within legal parameters, if not moral ones. President Obama would like to create a tax to punish banks for effectively taking the bailout money and running. He is calling it a fee, but the proposal is actually for a 0.15 percent tax on the liabilities of large financial institutions. The tax only applies to companies with assets of more than $50 billion, a rather intimate group of about 50. (Reuters)

The tax is proposed to last 10 years and estimated to generate about 90 billion for the government, the majority of that from the ten largest banks. The question is who will really be paying? In all likelihood the banks will use creative accounting to sidestep the tax, as well as share the pain with bank customers in higher fees and tighter rules.

The idea behind the tax is that the Obama administration hopes this fee will give banks and other companies an incentive to whittle down burgeoning balance sheets. Even as President Obama defends the necessity of the bailout in the first place, he has criticized the banking industry for proposing nearly record-breaking bonuses. According to the Associated Press, “Six of the biggest U.S. banks are on track to pay $150 billion in total executive compensation for 2009, slightly less than the record $164 billion in 2007 before the financial crisis struck, according to the New York state comptroller’s office.”

The President is strongly suggesting that banks pay the fee out of the bonus pool, rather than find ways to pass the cost of the fee down to the customer. However, it is more likely that banks will keep the bonuses and find ways around the tax. Some of those solutions could involve risky loans, which is what started this whole mess in the first place.

While the President is insisting that Congress will pass the proposed bank tax, it is hardly a foregone conclusion. Republicans, not to mention the financial industry, is opposing it. And just what will the bankers spend all those billions in bonus money on? According to CNNMoney, at the top of the list is real estate. Bank execs will spend money on swanky New York apartments and European vacation homes. Also on the banking bonus wish list is private school tuition, expensive vacations, boats, cars and Botox. Yes, Botox. Apparently big time bankers need to look wrinkle-free to stay competitive.

Digital Technology sounds boom for publishing industry

As kids every week we were taken to the school library. An array of books right from informational to comics to novels was spread in front of us and we were asked to choose one from the list. We were given a 40 minute reading time and then stripped us of our priced possession. Sometimes, if we were lucky, we were allowed to keep it for a full whole week. Then it was college time. Library was our second home. Notes and assignments always found their way to the library and there was a huge rush during exam time to grab the right book.

EBooks, then, were still slowly making inroads into the publishing industry in India. Our work was mainly dependent on printed books and even now we find it pretty satisfying. But with the entry of technology into our lives, everything around us in the world has gone digital. Ebooks today is a reality. Many book publishers around the world have found this segment as a lucrative one and have pegged millions behind this form of books. To add to it the entry of Ebook readers like Kindle have set the cash counters ringing. The publishing industry is abuzz with marketing and advertising professionals trying to dig out ways to explore the market and with technologists exploring new techniques and patterns through which these virtual docs could be handled easily by clients. The publishing industry has definitely seen gold and with time this technology will change the perception of reading.

What’s more interesting about Ebooks is its portability. With the ease of storing it on a device as simple and light as a mobile phone, Ebooks has already started occupying space inside the users’ device. Mobile applications are a rage and Ebook publishers have not shied away from creating applications where users can easily download Ebooks, share them and even upload them for others to use through custom made Ebook Libraries. Their ease of use has been a major factor in Ebook getting chosen over printed books.

The shutting shop of Borders bookstore in the US in 2011 marked a change where sales of printed books were on the decline and Ebooks sales were getting higher by the day. In a recent Times of India report, according to a FICCI, India has an estimated 600 million book readers and, with Penguin, the country’s largest English publisher, releasing 250 new titles in digital form. EBooks seem to have found a footing in the country. Though per capita expenditure on books in India is as low as Rs.80 as compared to Rs.4000 in the UK, this figure is expected to see a rise in the near future. Penguin further believes that the usage of technology has increased the future prospects of Ebooks in India.

Though there is still time to predict the outcome of this new form of books, what needs to be seen is the way in which Ebooks make a place in the hearts of Indian readers. Though choosy in nature, Indian have always adopted technology from the west. Hope this too goes the same way.

Gaming Market – Global Industry Analysis, Size, Growth, Share & Forecast, 2011 – 2015

According to a new market report published by Transparency Market Research “Gaming Market – Global Industry Analysis, Size, Growth, Share and Forecast 2011 – 2015”, global gaming market was worth USD 70.5 billion in 2011 and is expected to reachUSD 117.9billion in 2015, growing at a CAGR of 13.7% from 2011 to 2015. In the overall global market, The Asia pacific region is the fastest growing geographical segment till 2015.The demand is forecasted to increase in the upcoming years worldwide due to advanced gaming features and increasing number of internet users.

Browse Global Gaming Market

The Global Gaming market is influenced by the emerging number of users who take up gaming as the best tool of entertainment. Consumers look for exciting world of interactive entertainment at their finger tips. Consumer’s interest has reflected into robust growth of the industry. The users range from the age group of 5 years to 45 years. The Gaming industry is divided into software market and the Hardware market. The hardware market comprise of the physical instruments such as consoles, Gaming Hardware tools, PC, Laptops, Mobile, Tablets etc whereas the software market includes the new gaming software development . The software market accounts for the maximum share in revenue generation than the hardware market which is followed by the revenues generated by online gaming market.Gaming has boost up due to increase usage and supportability on Laptops, Mobile, and Tablets etc.There are millions of games which are available for free on the internet or at a very minimum price.

The availability of high speed internet connectivity, Sophisticated gaming techniques, Efficient hardware compatibility, increased disposable incomes, are the drivers which provides boom in the gaming industry.Fraudulent gaming, maturation of the technology and innovation in other entertainment industry proves to be a restrain in the growth of gaming industry. There is a vast scope on the gaming industry. Game developers can emphasis on non core products by providing valuable new products and services. More inputs on the concept of online gaming can be beneficial for the growth in the industry. Mergers and acquisition of the gaming companies with the service providers can bring makeable change in the industry.

The whole video gaming industry can be classified into various segments based on factors like by,Components (Hardware, Software, Infrastructure Enabling technologies), by Geography(U.S, Europe, Asia Pacific, RoW)and by application in hardware and software. Nintendo, Sony, Microsoft are the major market players in the gaming industry. There are also other players who have significant market share in the industry such as, Zynga, Apple, EA sports, Disney entertainment, Activision Blizzard and others.

This research is specially designed to estimate and analyze the demand and performance of Gaming industryin global scenario. This research provides in-depth analysis of gaming product manufacturers, product sales, and trend analysis by segments and demand by geography. The report covers all the major applications of the global Gaming market and provides in-depth analysis, historical data and statistically refined forecast for the demand of Gaming. The study presents a comprehensive assessment of the various opportunities in the gaming market on the basis of its applications across sectors.

Browse http://www.transparencymarketresearch.com/global-gaming-market.html